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Video Game Market: Latest Industry Reports with Statistics & Trends

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Major sectors under Video Game

Global Video Games Industry

In the world video gaming industry,part of the much largermedia and entertainment industry,williamhill竞彩app and online gaming formats are fueling the market,with customers taking advantage of wider,faster and more williamhill竞彩app internet access.Console gaming,the market's current segment leader,will see its rate of sales decelerate.

Since the first video game was launched on the market around 45 years ago,the video game industry has taken a central place in entertainment culture for children and adults alike.Far from the solitary habit it may have been traditionally,online gaming involves communities and is based on interaction.

One of the specific market segment of the video game industry isthe video game software segment.

Key Video Game Market Segments

Climbing world demand for Massively Multiplayer Online Games (MMOG) is expected to push the market,according to Global Industry Analysts.Technological developments along with faster,wider-reaching broadband connectivity are driving the market.

The world social gaming market is lead by the US,followed by Japan.Leading game companies includePlaydom,CrowdStar,Synga,Digital Chocolate andEA.

With consumers connecting to the internet with smartphones,gaming has become increasingly williamhill竞彩app.More than 27% of smartphone subscribers have installed one game or more,with close to 35% having installed at least five on their phones,according to Visiongain.Mobile game makers,and phone and electronic device makers have been collaborating to capitalize on the trend towards williamhill竞彩app gaming.

In the world game console market,The Americas represent almost 45% of the overall market.The three leading companies in the market areNintendo,,SonyandMicrosoft.

Video Game Industry Regional Market Share

India's gaming market is lead by williamhill竞彩app gaming,which represents close to 60% of the overall market.Gaming competitions,the creation of gaming zones and increasingly popularMMOGswill fuel the market.Service providers are likely to generate higher revenue,and 3D games will become increasingly popular.

China's games and accessories market is expected to continue recording strong growth.Peripherals and accessories represent a leading market segment,with increasing demand for auxiliary devices to keep up with gaming product innovation.

Game companies in Korea continue to concentrate on international business,expanding in the US,the EU,China and Japan.

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Search in Video Game Industry (About 600 reports)
Parent industry: Media and Entertainment
Related industries: Filmed Entertainment,, Broadcasting,, Publishing,, Music,, Advertising,, OTT

About 600 reports

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